Assorted Wooden Board Games - 2 Quantik, 2 Quarto, 2 Quoridor, 2 Quixo, and 2 Squadro Check Availability

Quantik is a pure abstract strategy game. The goal is to be the first player to pose the fourth different forms of a line, a column or a square zone. Each turn the players will put one of their pieces on the board game. It's forbidden to put a shape in a line, a column or an area on which this same form has already been posed by the opponent. We can only double a shape if we have played the previous one ourselves. The first player who places the fourth different form in a row, column or zone wins the game immediately, no matter who owns the other pieces of that winning move.

Quarto is a subtle abstract strategy game with the simplest of rules. Each of the 16 pieces has 4 different characteristics that make them unique (color, shape, size, hollow or not). The goal is simple: line up a row of 4 pieces that all share the same attribute. The challenge: your opponent chooses which piece you have to play! 

Quoridor - The goal is amazingly simple: just make it through the labyrinth your opponent creates to get to the other side of the board. On your turn, either move your pawn or place a wall to slow down your opponent. This game requires strategy and quick thinking for two players and offers a load of fun for four. 

Quixo bears a superficial resemblance to Tic-Tac-Toe – with one player being crosses and the other circles, and with both trying to create a line of their symbol – but that's where the resemblance ends. The pieces in the game are cubes that have a circle on one side, a cross on another, and blank faces on the other four; to set up the game, players place the 25 cubes with blanks face-up on the 5x5 grid in the game board.

SquadroBe the first to cross the board and come back with 4 of your 5 pawns. The pawns move according to the strength indicated on their starting spots. Once they reach the end of the board, they turn around and come back home at a different pace. If your pawn passes over an opponent’s, the opponent’s pawn returns to its starting point.